on game tien len miền Nam đếm lá chính là tổng hợp quy tắc của game Tiến lên miền Nam và game Tiến lên miền Nam nhất ăn tất. Số game thủ tối thiểu trong mỗi ván bài là 2 và tối đa là 4. Mỗi game thủ sẽ được chia 13 lá bài và game thủ nào hết bài trước sẽ chiến thắng.
Hướng dẫn chơi Tiến lên miền nam đếm lá
– Số người chơi: 2 – 4 người
– Mỗi người được chia 13 lá bài
– Đánh trước: mới bắt đầu thì ngẫu nhiên, sau người thắng đánh trước
– Thắng: người nào đánh hết 13 lá bài trên tay trước thì thắng người còn lại.
– Thứ tự các lá bài: lá bài có giá trị lớn hơn thì lớn hơn, nếu hai lá bài cùng giá trị thì so sánh chất theo thứ tự Cơ, Rô, Chuồn (Tép), Bích.
– Những nhóm bài có cùng số lượng thì những nhóm nào có lá bài lớn nhất lớn hơn là lớn hơn.
– Số tiền tối thiểu vào bàn: phải lớn hơn hoặc bằng 10 lần tiền cược với bàn có mức cược < 10.000 Koins và phải lớn hơn hoặc bằng 20 lần tiền cược với bàn có mức cược từ 10.000 Koins trở lên .
2.Các bộ bài:
– Thông (cặp/đôi): 2 lá bài có cùng giá trị
– Sám Cô: 3 lá bài có cùng giá trị.
– Sảnh: 3 lá bài trở lên hợp thành một dãy liên tiếp, không có sảnh A, 2, 3, 4 hoặc 2, 3, 4
– Tứ quý: 4 lá bài có cùng giá trị.
– 3, 4, 5, 6 đôi thông: là 3, 4, 5, 6 đôi liên tiếp hợp thành.
3.Luật đặc biệt:
– Thối 2, tứ quý: là khi thua mà trên tay còn có 2 hoặc tứ quý.
– Người thắng trắng sẽ được 26 lần tiền cược các nhà còn lại
– Thắng trắng là người chơi có sảnh từ 3 đến A, 5 đôi thông, 6 đôi thường, tứ quý 2, 4 bộ 3, 2 tứ quý, 12/13 lá bài cùng màu.
– 2 người cùng thắng trắng thì người nào ở vị trí được đánh trước được xử thắng
5.Cách tính tiền:
– Người về nhất: được tổng số lá bài còn lại x số tiền cược + phạt thối 2, tứ quý.
– Thối 2: bị phạt 3 lần tiền cược với 2 đen và 5 lần tiền cược với 2 đỏ
– Thối tứ quý, 3 đôi thông, 4 đôi thông: thối tứ quý bị phạt 5 lần tiền cược, thối 3 đôi thông bị phạt 3 lần tiền cược, thối 4 đôi thông bị phạt 8 lần tiền cược.
– Chặt 2: bắt 2 đen được 3 lần tiền cược, bắt 2 đỏ được 5 lần tiền cược.
Tiền thắng sẽ tính fee 5% với bàn dưới 500k và 3% với bàn trên 500k.
6.Tính điểm kinh nghiệm:
– Bàn 4 người: thắng 5 điểm, thua 0 điểm
– Bàn 3 người: thắng 3 điểm, thua 0 điểm
– Bàn 2 người: thắng 2 điểm, thua 0 điểm
For the first game, the dealer is chosen at random; subsequently the loser of each game has to deal the next. When there are four players, 13 cards are dealt to each player.
If there are fewer than four players, 13 cards are still dealt to each player, and there will be some cards left undealt – these are not used in the game. An alternative with three players is, by prior agreement, to deal 17 cards each. When there are only two players, only 13 cards each should be dealt – if all the cards were dealt the players would be able to work out each other’s hands, which would spoil the game. When there are more than four players, you can agree in advance either to deal 13 cards each from the double deck, or deal as many cards as possible equally to the players.
In the first game only, the player with the 3 of Spades begins play. If no one has the 3 (in the three or two player game) whoever holds the lowest card begins. The player must begin by playing this lowest card, either on its own or as part of a combination.
In subsequent games, the winner of the previous game plays first, and can start with any combination.
Each player in turn must now either beat the previously played card or combination, by playing a card or combination that beats it, or pass and not play any cards. The played card(s) are placed in a heap face up in the centre of the table. The play goes around the table as many times as necessary until someone plays a card or combination that no one else beats. When this happens, all the played cards are set aside, and the person whose play was unbeaten starts again by playing any legal card or combination face up to the centre of the table.
If you pass you are locked out of the play until someone makes a play that no one beats. Only when the cards are set aside and a new card or combination is led are you entitled to play again. Example (with three players): the player to your right plays a single three, you hold an ace but decide to pass, the player to your left plays a nine and the player to right plays a king. You cannot now beat the king with your ace, because you have already passed. If the third player passes too, and your right hand opponent now leads a queen, you can now play your ace if you want to.
End of the Play and Payments
As players run out of cards they drop out of the play. If the player whose turn it is to play has no cards left, the turn passes to the next player in rotation. The play ends when only one player has cards left. That player is the loser, and must pay a fixed stake to each of the other players.
This game is often played for money, and sometimes for high stakes. Among serious players, typically the loser of a game would have to pay $2000 to each of the others. In a session of play, a person might easily lose (or win) a total of $50000 or more.
Customs and Ethics
Some types of behaviour which in many other card games would be regarded as cheating are generally considered acceptable in Tien Len. For example among some players it OK to peek at other players’ cards, or to play out of turn if you can get away with it.
In the version contributed by Justus Pang:
In the first deal, the holder of the 3 may pass rather than playing that card. This could be advantageous if the 3 is part of a bomb.
Twos cannot be used in sequences – they may run only from 3 up to ace.
When all but one players have passed, the person who played the last unbeaten combination can continue to play successively higher combinations of the same type. This is known as “stacking”. Since the other players have passed, they are not allowed to beat the stacked combinations unless able to play a bomb.
Variant. In San Jose the game is sometimes played with “trading”. In this variant, as in many versions of President and some other climbing games, the loser of the previous deal must give his or her two highest cards to the winner, and the player who came second to last must give his or her highest card to the second placed player. Simultaneously, the first and second placed players from the previous deal pass two unwanted cards and one unwanted card respectively to the last and second last players.
The version of Tien Len contributed by Kenneth Lu has the following differences:
If there are only three players, 17 cards are dealt to each; the person who starts the play takes the final card. For the first deal this is the person who has the 3 (or the 3 if the 3 was the undealt card). If there are only two players they are just dealt 17 cards each.
Although in the first game the holder of the 3 leads, the lead does not have to include the 3. The first player may lead anything.
The exceptional cases of combinations beating other types of combination are somewhat different:
A four of a kind can beat any single card or pair.
A sequence of three pairs can beat a single two (but not any other single card).
A sequence of four (or more) pairs has no special power.
As soon as someone runs out of cards the play ends and the other players pay the winner one stake for each card they have left in their hands at this time.
The rules of Viet Cong (VC) as reported by Kelly Aman have the following features:
If anyone has four twos, they automatically win.
The person with the 3 must begin with a combination that includes that card.
Twos cannot be included in single sequences (straights). Straights run from three up to ace only.
The special combinations that beat twos are called slams. The rules for these are:
A sequence of three consecutive pairs or a four of a kind can beat a single two (but not any other single card).
A sequence of five consecutive pairs or two consecutive fours of a kind can beat a pair of twos (but not any other pair).
A sequence of seven consecutive pairs or three consecutive fours of a kind can beat three twos (but not any other triple).
As in other versions, a slam can be beaten by a higher slam of the same type.
Some people play the game with trading. After the cards are dealt, but before the first lead, any player can trade one or more cards with another player for an equal number of cards. Trading only takes place by mutual agreement; if the two players cannot agree on the cards to trade, the trade does not take place. If you play with trading, four twos do not automatically win the game.
Climbing/Shedding Basic Rules
Climbing games typically center around players getting rid of their cards as fast as they can. Each climbing game has its own rules for discarding cards and its own implications for getting rid of your cards first. Some games run on a points system where the player who gets rid of their cards first gets the most points. Other games run on a ranking system where the player who gets rid of their cards first is in a better position for the next round.
Card Game Basics
A deck of cards consists of 52 cards, with 4 distinctive subgroups. Each of these subgroups is recognised by a symbol and are referred to as suits. They consist of Clubs, Spades, Hearts and Diamonds. Each suit contains 13 cards which, generally, are considered in this order, Ace (A), 2, 3, 4, 5, 6, 7, 8, 9, 10, Jacks (J), Queen (Q) and King (K). Some games include the two Jokers found in a standard deck but most games don’t.